Use it when the situation calls for it. I tried this build with all 3 legendary armor, and it worked fine. Best Armor: Battlemage Raiment (24 armor, 31 spellpower, 6% attack speed, 6% cooldown), Best Shield: Draconic Bulwark (best shield), Best Accessories: Antique Hourglass (18% attack speed, 13% cooldown) and/or Zombie Flesh (7 armor, 6 spellpower). If/when you can reach 100% critical chance on spells without this skill, consider replacing it with Arcane Potency (Battlemage). Stat allocation will be as follows: CHA > END > DEX = 65. I like boosts to critical hit chance and damage. I personally like Garb of the West wind more, however. Divine Hammer (Paladin) - It's powerful, aoe damage is useful at any level, Whirlwind (Barbarian) - Hitting multiple enemies at once helps A LOT with crowd control, Power Infusion (Paladin) - The bonus damage is great for dealing masses of damage and taking down enemies, Intimidate (Knight) - Stuns your target and sends everyone else into panic!!! Rogue. Word of Retribution (Paladin) - increases your damage by 20% whenever you use Holy Word or getting healed by potions. This build focuses on clearing multiple enemies, efficient in Colosseum. That means a skill that needs 30 str to train, now only needs 21 str to train). Savage Pounce (Barbarian) - With yet another rush attack, you'll always have a way to instantly escape dangerous attacks and narrow the gap to those pesky ranged enemies. In case you weren't already convinced spamming tornadoes was a good idea heres another reason to spam tornadoes. Thx for information, your posts are very helpful , You dont *have* to learn all the skills with one character. Spam everything. (Passive) *Always remember to activate it when it is off cooldown. Personally, I use: But really, as long as it allows you to use skills in the build, use anything you want. This is an extremely powerful, but unconventional Ranger built on using INT and not DEX. This build is broken. All of these is made possible with Choker of the Red Feast, a Life Drain accessory that mitigates the cost of BM and makes Radiance a full heal when used. use Frenzy. Flame Weapon: Although this may not be the best one of the weapon buffs, it is the best when it comes to mana strike, and that is why we are using it. You have a massive 46% cool down speed reduction. In Battleheart Legacy, you will explore a rich and detailed fantasy world, customize your unique hero with dozens of powerful skills and items, do battle with hordes of enemies, encounter quirky characters and discover the stories of a troubled realm. hard. Dual Wield (Ninja) - You can dual wield two weapons. This build mixes skills from primarily Ninja and Paladin, however, I recommend supplementing with a few skills from Bard, Battlemage, Barbarian, Knight, and Rogue to round it out and add balance. basically the only skills you need here are the counterstrike skill and any skills that improve and add dodge. Aura of light: Do I really need to explain why this is in here? Pingback: Christmas and Holiday 2016 iOS Sales and Freebies | App Unwrapper, document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()). This is also useful against Incendiary Arrows fired by enemy archers as its damage is considered physical, as this is something that Monk's Empty Body does not nullify. Don't try this at home, kids. spend all skill points in bard until you learn the Quick Study passive skill (+10% xp) Aura of Light: (Paladin) For 10 seconds, all of your attacks will heal you for 25% of the damage dealt. Here's how the game is described: In Battleheart Legacy, you will explore a rich and detailed fantasy world, customize your unique hero with dozens of powerful skills and items, do battle with hordes of enemies, encounter quirky characters and discover the stories of a troubled realm. (If I posted this 3 times in sorry that the other comments werent loading for me), Pingback: My Week Unwrapped: July 17, 2018 | App Unwrapper. Your mummy buddy does a good job being a distraction but can't always be there. Cleave (Knight) - Even more area damage, lets you literally cut those enemy groups down in size. Impending Doom+BM+SoI makes it so that this build has little to no downtime. Flame Weapon (Battlemage) - Helps to increase damage, and the 10% critical bonus is handy. Lethality: Extra damage because we're already doing a lot of crits. Overall just be creative with how the skills in this build are used and make sure to be aware of the situation. I can get to around 200 kills in the arena consistently, and I've found I only ever actually die when I'm spamming too hard and forget about my CC/healing, so I'm sure it can go farther. Frenzy (Barbarian) [optional]: The cooldown speed increase is great, and the attack speed increase helps trigger Impending Doom more often. Even higher lifesteal makes "Revenge" incredibly powerful in the arena, where it offsets the increased damage of every wave. it is undefined as to whether the damage is defined by your attack damage or by the power of the incoming blow. No stat req. Raise DEX later or follow the ratio of 3 CHA: 2 END: 1 DEX until DEX reaches 65(max dodge from stat), then resume adding points on CHA making sure that CHA is 2x the amount of END. This makes it VERY EASY to do rescue missions and unlock all the hero trainers (ninja/battlemage can permanently die if you fail to rescue them) GrandpaHav 9 yr. ago Paladin aura of light is also low hanging fruit. Once you've reached 100% crit chance through Skill, narrow your choice of elemental weapon down to Arctic Weapon or Thundering Weapon, as the extra crit chance from Flame Weapon becomes useless. Aura of light lets you ignore potions most fights when combined with Mana Strike (amazing AoE) and Drain Life. Lethality - Extra 50% damage each time you crit. x2 Azamoth's Cursed Eyeball (Trinkets)- The biggest source of Instant Cooldown, +15% from each is pretty much why this style of play is allowed to exist. Always make sure tornado or blizzard are up and you have teleport on. And not to mention, if it crits, the lifetime of enemies are shortened. Calamity is self-explanatory, the damage dealt with it is almost the same as Soul Mass, but at 1X Cooldown Speed, Calamity has 24 seconds cooldown, while Soul Mass only has 12. Thx a lot !!! There is alot of personal preference tied up in trinket slots. A little kiting is required for higher Colosseum waves but overall, it is fun and challenging to play. First activate Lightning weapon and Mana Strike to temporarily stun. Battleheart Wiki 51 pages Explore Wiki Content Community Guides View source Here are some guides that can guide you throughout the game. This first came into existence when I wondered how far you could push the Instant Cooldown mechanic (as far as I know 45%), and how to best abuse not having cooldowns. When you land a crit, your cool downs reduce by 1 second. Your whole battleplan is to keep everything CCed with Intimidate, Horror, Mass Hysteria, Lasting Affliction and cooldown reduction. A power beyond yourself guides your hand to smite the wiked. Grit (Knight) - Health and AP in one?? Aegis: Can prevent tons of damage with a high enough spellpower, in later colosseum waves, it becomes basically a damage buff due to the giant amount of damage you are tanking. An arrow made from the Seven Deadly Sins that can pierce even a god. Heal when needed. Secondly, take down trash mobs as they will tend to overwhelm you. Also, could you have builds for the classes on their pages? Ive been playing the original Battleheart from like, a couple months ago. Twin Strikes: (Ninja) Lash out with two weapons at once, striking for 3.5x damage with each hand. Investing in CHA would result in more powerful Radiance, but INT, while not as prominent, still DOES increase Radiance damage, and that literally everything else you do scales with INT via Flame Weapon. hit. The build should be complete around level 30 in a single playthrough if you go for Generalist first. then if your going to get the battlemage skills you must fightthe ninja teacher? Counter Strike is capable of dealing critical damage. Avoid hits, do lots of damage, blah blah blah. Easier Way to Obtain Barbarian Trainer (If you dont want to fight the Frost Wyrm): To prove your strength to the barbarian trainer, you CAN fight him. There is a penalty for dying you lose some gold. Antique Hourglass: Overall a great item increasing your attack and cooldown by a significant margin. Having all attribute points invested into END with this setup results in a monsterous knight with simulatiously high health and high damage. It takes some of the attention off you by briefly turning an enemy to your side. Battlemage Guide & Skills Tree (complete), In the mine you find 3 men in front of a chest and they offer a deal. Basically, save it when you're poisoned. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Adventure and Puzzle Games on iPhone and iPad, Battleheart Legacy Walkthrough, Starting Guide, Tips & Tricks, Battleheart Legacy: World Map, NPC Locations and Quests by Level, Christmas and Holiday 2016 iOS Sales and Freebies | App Unwrapper, Adventure Escape: The Scottish Castle Walkthrough Guide, Adventure Escape Mysteries The Covenant Chapter 8: Walkthrough Guide, Adventure Escape Mysteries The Echo Bay Murders: Chapter 5 Walkthrough Guide. Also hit NG+ and spent some colosseum/arena time. For non-arena, the Apollo strike skill pummels enemies, making even the boss characters a joke to defeat. Dual Wield: (Ninja) Allows you to dual wield one-handed melee weapons. The only must here is the Choker of the Red Feast, or you would suicide real quick with all the BM spamming. Chain Lighting: Strikes your target with a bolt of lightning, which then proceeds to jump to nearby targets if possible, dealing less damage with each jump. Battleheart Legacy. Battleheart Legacy+ is a very good but not exceptional RPG. Robin has 1 more Armor than . Features: 12 unique heroes to build your party from, including mages, knights, necromancers, samurai, and more! Nice to have, but same case as Glacial Spike. If you want to be efficient, go Bard/Paladin first, but grab Knight abilities up to defend isn't a bad idea since Bard/Paladin lack offensive skills. A noble knight, or a savage barbarian? You can completely forego this for more offensive abilities. Student of the Mind (Wizard) [optional]: Makes it easier to keep Revenge (and boosts) up at all times. Note that Radiance is great to use on injured clerics to stop them from healing or teleporting, or in conjunction with Aura of Light to heal you for potentially huge amounts. Might not be worth the Passive slot, but it's hard to judge how effective this is.
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