PegaluxX. Unlocks Raiding if unavailable (eg Hellenic). Meritocracy with the best part of Warmongering nature? The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. +10% Attack for all units. you proselyte by sword, not by word. In addition, all pagan faiths can be reformed. To debate theology, go elsewhere. Priests cannot inherit. Ancestor worship, animism and totemistic shamanism dominate, but there are also various pantheons of gods. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. It has synergy with Agnatic and Enatic doctries, giving us new CB for Patriarchal and Matriarchal depositions. Women can take up to 3 consorts. Holy Fury Pagan Reformation Tier List & Discussion. Doesnt block us from raiding, hunting focus etc. Also Hellenic religion lacks concubines. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. Intermarry Buddhist, Zoroastrian group. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Eldership succession law is allowed. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Ive heard it is currently bugged. Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. Incompatible with Sons Of Ragnarok and Invaders doctrines. that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. Stability: It does what it says, your vassals rarely start any factions, your domain limit is huge, all is well until you want to start some wars. It gets pretty boring tbh. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. Hellenic Paganism : A. No females in the council. Late to the party but I like this one; for the purpose of acquiring bloodlines. If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. AI rulers will try to convert their provinces. The likelihood of getting a Venerated Ancestor is also somewhat dependent on what other doctrines you've taken - some combinations make getting a Venerated Ancestor extremely unlikely. Agnatic, agnatic-cognatic, cognatic laws are restricted. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). AI looter prefer coastal counties. Tax on subjects of different religious group is allowed. Reforming the religion will cause a schism in the pagan faith. With , reformers can decide doctrines for the reformed faith. Women can take up to 3 consorts. Moral Authority edit Main article: Moral authority Patron Deities. Depends on what you want. Ancestor Worship decision available. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Full status of woman law is enforced. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. What, in your opinion, is the best handgun? I think Polygamy would be powerful. Create an account to follow your favorite communities and start taking part in conversations. There's a mod that fixes this. Have fun dealing with retaining those. Need the +3 demense to have enough personal levies and also +15 opinion combined with Augustus trait and Born in the Purple ( another +15 opinion) is pretty OP. Enatic law is enforced, open succession law is unlocked. if you raid a lot + capture bonus from society + capture bonus from the military trait. You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. AI rulers only convert same-group provinces and only when zealous. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. Valve Corporation. All trademarks are property of their respective owners in the US and other countries. For a better experience, please enable JavaScript in your browser before proceeding. Incompatible with Eternal Riders and Invaders doctrines. No females in the council. Foreign rulers will sometimes send missionaries. But if you want to expand, Unyielding is not that useful . Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. Thats all for now! As for best leadership, it depends. A pagan start that allows to make a kingdom and to reform faith in the shortest time, preferably, before the first succession and loss of titles. Once your account is created, you'll be logged-in to this account. Hi, before Holy Fury release I posted my tier list for pagan doctrines, https://www.reddit.com/r/CrusaderKings/comments/9sfvtr/my_holy_fury_reformation_doctrine_tier_list/. Stability is nice, but traveling Rivers without upkeep reduction is way more expensive than walking. I think the only time I mention something similar is switching to Germanic to use Prepared Invasion in the context of Daring. I admit I have not played Hellenic yet but it sounds awesome to me. The selection of Leadership style determines the type of religious head. If that bloodline gets passed down it's a great way to boost up prestige in the early reign of your descendants. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. For hellenic rome, warmongering, unrelenting, civilized and im not sure about the last one since the pontifex maximus was not very strong in his authority, having powers like fixing the calendar. However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. My first choice was Unyielding, Harmonious (Meritocracy + Equality), Stability, and Hierocratic. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). This allows defensive pagans to defeat enemy armies twice their size with ease. He is a culturally Norse Germanic pagan but has a Slavic son. I would suggest against prepared invasions/warmongering as it leads to rather unstable vassals, and generally does not benefit you personally as the leige as you will far exceed the maximum realm size requirement. Equality can be achieved with enough tech by the year 950+ . Recommended Posts. These three are weird. Bn (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. Reformer becomes the first religious head. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. Basically we attack opposite gender ruler, depose him/her and force our gender law on their realm. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Raiding unavailable if culture doesn't allow raiding. Reformer picks two doctrines. Certain pagans have access to additional succession laws. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. Need the +3 demense to have enough personal levies and also +15 opinion combined with Augustus trait and Born in the Purple ( another +15 opinion) is pretty OP. The Fun element of Proselytizing is that its the only nature that actively allows you to actively convert (outside of mass conversion events) foreign leaders to your religion. The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. Autonomous leadership is only good if you need neither GHWs nor excommunications. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. Standard stuff for defensive pagans. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. Rulers can order subject to Take the Vows. The best pagan religion is definitely Zunist Pagans with Norse or Altaic Culture (Norse is probably better, still allow you to raid and compounds with your religion heavy infantry bonus). 2019, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=43605, Play Access to Hermetic society. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. There are better options for mix-maxing/efficient play. No Revolt Risk for different religion in county. True, but I wanted to avoid cheese/gamey mechanics when making this tierlist. Best one in the loser tier. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. Knowing that Civilized is the best "peaceful" doctrine, pair that with stability, temporal so you decide your own holy wars and get a permanent artifact and set it to proselytize so that every follower of your religious works to eliminate religious bordergore. (Such as reconquering Slavic lands as a Slav from Christians.) +1 piety per month while at peace. I've had games where several centuries have gone by and literally only one or two guys have been made Venerated Ancestors and they're usually some random idiot. The version without a religious head and Great Holy War becomes a heresy and is called the "Old" version of the religion. Duke-tier religious head common for all realms. Also without Proselytizing my own vassals never bothered to spread their own religion. Stuff that sounds good at first sometimes turns out to be not so great. Traits inherited from unreformed religion. The default succession law for tribal unreformed pagans is elective gavelkind. They can easily convert provinces by pillaging every holding in a province. With Monks and Mystics, Zunists characters may join the Hermetic Society. Members; . Also I would totally put Survivors of Ukko higher. Alternatively, feudal kings and emperors can enact the "Full Council Authority" law and adopt feudal elective succession. Toggle signature. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Pont Valentr Press J to jump to the feed. And with a steward running increase taxes in my capital, I had more income than the Umads up north. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. Clearly Messalian. Each one can only occur at a certain, and different, time each year. When you choose to play as a pagan ruler in CK2, you accept that there might be some problems (succession, levies, conversions) along the way that come with the advantages. All other ideologies are trash. Orthodox. Ancestor Worship decision available. Ship maintenance reduced to 10%. Enatic-cognatic law is available. Edit: I have recommended a combination that gives u an ultra stable realm but if you want to expand and get the SPQR achievement, then pick the Unyielding doctrine and Temporal leadership instead. Interfaith marriage is unavailable. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. Reformer becomes the first religious head, PDXCON The Zunists are unique in that they are somewhat of a hybrid of the Offensive and Defensive; generic Paganism grants no bonuses. Holy sites: Novgorod (shared with Suomenusko), Kiev, Plock, Birlad, and Rugen (shared with Romuva). The Slavic faith is followed, as the name suggests, by the Slavic peoples of Europe. I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty. [1] These are not immediately obvious before reformation, or even immediately upon reformation. They then become the "Reformed" version. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. If there is levy size & attack bonus from unreformed religion, it is lost. I used autonomous most often which gives some flat bonuses. For example, the average/casual player is probably not going be aggressively bloodline stacking. Can proselytize in pagan capital even when tribal or nomad. its the left over generic pagan religion that isnt used anymore since old gods actually separated it into different pagan religions #12 I feel it is a waste of slot and good for role play only. First off I didn't do any exploits. Unyielding is a must for small Pagan surrounded by powerful Abrahamic realms. AI rulers will only convert same-group provinces. Norse: Cultural one, then either agnatic, stability or blood sacrifices, depending on playstyle. 1. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years.
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