Drain: Restore 0.75 Mana every second. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.Supersonic's dash cannot pass through terrain. Create and share Champion Guides and Builds. Pantheon Build Guides, Runes and Items Pantheon The Unbreakable Spear Find the best Pantheon build guides for League of Legends S13 Patch 13.1. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. Press J to jump to the feed. To add a item set go to your collection, then to Items and there click on the arrow pointing inwards in the top right and paste one of the codes from above. Holds up to 3 charges and refills upon visiting the shop.Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. Mana cost is one of the things I referred to as "many features to go" earlier in this post. She can space well beyond your leap distance. 4% pen isn't even one fifth of other %pen items. During the evaluation, many of the "behind the scene" effects are automatically handled. Damaging an enemy champion increases this amount to 1.25 Mana every second for 10 seconds. 40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds. The damage output gets calculated and visualized in multiple graphs, which you can use to answer your build-related questions. Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments Items are: Prowler's Claw, Essence Reaver, Boots, Lethality Item, Lethality Item, Blade of the Ruined King in order. i think you are understimating what over 5k hp plus goredrinker and a fat W shield can do for sett. 25% Attack SpeedSteeltipped: Attacks apply 15 physical damage On-Hit. Prowler's Claw is one of the best items in the game for stats alone. Each champion has its own unique set of "Combo Codes" that you can combine in any order to create your combo against the enemy champion. super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. We also offer a variety of resources and events to help enhance your experience. Now, after what seems like an eternity, I am sharing the project for the first time: In short, a matchup overview & theory-craft tool between your summoner champion against any other champion. Please verify that you are not a bot to cast your vote. Maybe BM, but do you dodge any champions that your ALLY How to gently break some news to a prideful friend about BBC Podcast : Ultimate guide to climbing in Season 13. 60 Armor60 Magic Resist15 Ability HasteActive - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. 25 Attack DamageCleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies. I compared it to Keegun's BoRTK -> Kraken build. Jax. I don't need to teach you the basics of ganks and waves. 80 Ability Power300 Health15 Ability Haste8% OmnivampVoid Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. cuella47o 2 yr. ago. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. Our competitive landscape shows how this business compares to similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Specialty Cleaning And Sanitation Preparations. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.Active can be cast while dead and at global range. To win this matchup, you must hold onto W unless she's in the middle of another animation. Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown). In short, time effects are currently out of scope. 50 Attack Damage20% Attack Speed20% Critical Strike Chance10% Life StealLifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. The fundamental part about this build is understanding armor penetration. Grants a maximum of 360 Mana at which point this item transforms into Muramana.Gain a new Mana Charge every 8 seconds (max 4). 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. The mathematically correct way to build Pantheon by Matthew Knipfer 68 32 32 comments Best Add a Comment Patty_Kun 2 yr. ago I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. 225 W DEER VALLEY RD PHOENIX, AZ 85027 Please keep this in mind while reading. Stacks reset upon choosing a new target. 25 Magic Resist45 Move Speed30% TenacityTenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. Drinking a different Elixir will replace the existing one's effects. There u are. In the Combos section, why can only the summoner attack and not the enemy? Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?). When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Then, based on your inventory selection, the information gets updated. TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. Same thing as Irelia. Pets and non-immobilizing traps do not trigger this effect. Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). Taking the same (non-mechanical) idea as League's Practice Tool, you can simulate a combo on the enemy champion. 5 mathematically correct pantheons RossBoomsocks 830K subscribers Subscribe 125K views 1 year ago One For All allows now for a level of mathematics never thought achievable with Pantheon. Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. Damage, and that's the only thing it offers. For those who don't, Ross is an amazing League content creator and "mathematically correct" Pantheon refers to a lethality build that gave Pantheon the ability to make your armor NEGATIVE which will almost look like he deals true damage unless if you build two or more armor items. Pantheon is similar. 60 Ability Power10% Heal and Shield Power100% Base Mana RegenSanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). For the next 3 seconds, you deal 15% increased damage to the target. Please read the rules before posting! Please keep this in mind while reading. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). Sett has 2 ways to immobilize the enemy. Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. 8 Ability Power10 Health50% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. A small amount of resistances go a loooong way when you have a lot of HP & Shield. Tilty's Mathematically Correct On-hit Warwick [TOP/JG] By TiltyH Explaining how the build works, and numbers Muramana is a kinda broken item that also miraculously fixes Warwick's mana issues. The third and arguably the best pantheon skin i got. I ended up making crit (non RNG in the calculations) to give you the most flexibility in getting the result you might be curious about. Healing is not reduced on AoE attacks. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health. Sett's build feels more troll than Pantheon's. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 35% for Ranged Champions).Additional damage not applied to targets with shields that only block magic damage.Item performance differs for melee and ranged users. Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. If you're both on the same team, your map presence should be looming. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 50 Attack Damage10 Lethality325 HealthAnnul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).Item's cooldown is restarted if you take damage before it is completed. If things ever go south, Pantheon will be there to help. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). Yes, you are probably right. Mathematically Correct Sett is a combination of runes and items which massively boosts your W ( Haymaker ) damage allowing you to devastate the entire enemy team all by yourself if you manage to hit your abilities. 90 Ability Power6 Magic Penetration250 Health15 Ability HasteActive - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. Trades in lane should be quick and use your PTA proc to the fullest. Please keep this in mind while reading. 55 Attack Damage18 Lethality8% OmnivampEver Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration, 60 Attack Damage18 Lethality20 Ability HasteActive - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. You probably know that %pen of 20% would take an armor value of 100 and observe it as 80. Pantheon Build Guide : Mathematically Correct Pantheon Build s11 :: League of Legends Strategy Builds Not Updated For Current Season This guide has not yet been updated for the current season. ''There's only one way you'll get this armor from me'' - forgotten namesake. The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. At maximum strength, the bonus damage is dealt as true damage instead. 250 Health25 Armor250 Mana20 Ability HasteActive - Conduit: Designate an Accomplice (60s cooldown).Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) magic damage to that enemy.Champions can only be linked by one Zeke's Convergence at a time. All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. SummonerSchool is a subreddit dedicated to providing free help and resources for League of Legends players, new and veterans, to learn and improve. Terms of Service apply. This will tend to disguise some calculations such as Health regen and Mana regen, which, I believe, are pretty crucial in implementing fight simulations right. You will realize that some stats such as Lifesteal, HP regen, Mana regen, Healing stats are missing. 5 Reply there is literally no counter play, your w is a point and click dash + stun, then your e is basically kayle's ult as a basic ability. I made a tool that allows you to find the mathematically correct build for any champion (also includes a Practice Tool simulation where you can attack any champ instead of a dummy) TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. Gain 35 On-Hit for each 20% Critical Strike Chance converted. If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration). If you can get through laning phase with some good roams, you're fine. Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Haha those Mathews kinda math genius.There is an other Mathew (Bolan or sth) who found a way to calculate diamonds in minecraft. If two levels behind the average champion level of the game, monster kills grant bonus experience. Shen's ultimate shielding scales at 17.5% bonus HP + 135% AP + 500 at max rank. We couldn't find any items for your search. Website. 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. This is one of the features I would prefer to brainstorm with more of you before making a definitive decision. Since 1995, Pantheon Chemical, Inc. has been providing Specialty Cleaning And Sanitation Preparations from Phoenix. You then have two options. Consuming this item grants all item effects permanently and increases Smite damage to monsters. ayyo can i get a TLDR on the runes, skill order and build path? Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. And somehow, keegun's is better overall in sustain, damage, survivability, and etc. But honestly, even goredrinker builds are better than this. Mythic Passive: Grants all other Legendary items 5 Ability Haste. Check out my channel with Heizman:. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you have any ideas on this topic, feel free to read the feedback section I mention towards the end of the post. Mathematically Correct Pantheon Build s11. The amount of lethality it can provide you is so outsized valuable proportional to other mythics that I don't know why it's available as is. Healing is not reduced on AoE attacks. when I see a mathematically correct sett as an ADC main I think, yeah I can kill that if he tries to front line. Also easy. 18% Attack Speed15% Critical Strike ChanceZealous: Gain 7% Move Speed. Please email support if you cannot access your account. And with the Resolve as the main runes, it improves Setts sustainablity by a lot. He is not checkmate like any other AD champs. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! Steam login has been removed. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. Conqueror stacking) will also require an additional touch. 50% Base Mana Regen10% Heal and Shield Power. Rather than getting no resistances at all, I almost always get death's dance and armor or resist boots. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenCoordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). 20% Heal and Shield Power50 Magic Resist15 Ability Haste100% Base Mana RegenActive - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown). That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. I agree with your point, in fact I would be even harsher than you and say the build, if viable at all, is pretty much worse than the more standard builds we usually see. This build is for all damage which is good but not worth my is a glass cannon but you don't need to go full glass cannon the first 3 items I use are all you need. League of Legends, check the item set "Mathematically Correct Pantheon" for Pantheon on the Summoner's Rift with LoL Item Sets Builder (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. Check out my channel with Heizman: https://www.youtube.com/channel/UCjiRDEkRru-ejjppwHw9gRgCheck out my merch! 45 Attack Damage250 Health15 Ability HasteHackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. Annie. Always 1 item with resists. 300 Health45 Armor5% Move SpeedShipwrecker: While moving, build up to 40 bonus Move Speed. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. This is indirectly related to the point I just mentioned above. Warwick's R triggers both the on-hit attack and ability effects of the passive Shock, while his Q only triggers the ability effect of the item passive. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). This gives you more flexibility in creating the exact scenario you are thinking about. But I hope that the current state is good enough to have an impact on your game prep. 65 Attack Damage20 Ability Haste10% OmnivampCleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.Cleave does not trigger on structures. The gauntlets heard. Mathematically correct sett is by no means squishy. 50 Attack Damage50 Magic Resist15 Ability HasteLifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown). 20 Ability Power15 ArmorWitch's Path: Killing a unit grants 0.5 Armor (max 15). Killing a minion grants the same kill gold to the nearest allied champion. 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. 50 Ability Power10% Heal and Shield Power100% Base Mana RegenRapids: Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.Strength of level-scaling effects are based on the ally's level. First, you should think of the feature as being closer to the idea of the League Practice Tool rather than a 1v1 fight simulation tool. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. 9556 BuildZoom. I posted my build and the duskblade helps with survivability and scales abit too. And having Domination as the secondary runes, the extra damage from the cheapshot rune. Minimum of (12% Attack Damage) damage to enemies furthest away.Cleave does not trigger on structures. He can shield you as you dive in, which is a spicy combo. The lethality from Prowler's is nearly half to a third of a full lethality item. First, thank you for getting so far. With the usual builds you still deal a lot of dmg whilst also staying alive longer. 240 ManaFocus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. 50 Attack Damage400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. WHAT MORE CAN YOU ASK FOR? pantheon with our max pen build will focus on doing true damage to any target but also to be able to not only instant kill most of the targets, but also activate arcane comet tons of times just by using your comet spear, making the combination of these runes to be ideal for any kind of match up against our pantheon monster and cause of the huge Pantheon Enterprises is a chemical manufacturer with the mission to innovate and develop high performance, cost-effective & environmentally-safe products. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 5 Ability Power30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Overview Champion Algorithm Game Items Compare Plugin Export/Import. Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.One spell can add a new stack of Steadfast every 1 second. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. (20s cooldown, reduced by Ability Haste). I would S some D for mathematically correct max damage pyke build :P. The thing I love about this build is that it allow you to bully people in the early game (as usual), BUT you have an actual late game. Resurrecting the person you obliterated is unpleasant. Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. Can I find the content of the mail somewhere besides ross' video on it? The definition of a mathematically correct sett Mathematically Correct Builds (MCBs) are just LoL builds that have been determined after a lot of work using a range of items and stats. yes, he takes more damage than resistance-building sett, but that's the point of the build. Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. How big can the W damage be? (40 second cooldown). Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.Drinking a different Elixir will replace the existing one's effects. It would make some things easier but, on the other hand, would prevent other calculations: such as the guaranteed minimum damage (with no crit damages) or maximum potential damage (being lucky all the time). Cannot be cast for 15 seconds while in-combat with champions. After 2.5 seconds, call down a beam of light to Restore 200 - 400 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (90s cooldown).Item can be activated whilst dead. Enemies at the center of the cone are Rooted instead (30s cooldown).Mythic Passive: Grants all other Legendary items 10 Ability Power. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. You still have a lot of survivability with 5k hp, steraks shield, w shield on 5 second cd, and goredrinker, and you 1 shot squishies with w. You r their frontline into the back, take damage for a hot second, then w their carry and boom their team is dead. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. You must be logged in to comment. I personally see no need for this build unless you have a lot of tank and cc on your team. With this build you want to jump in, delete someone, then e while backing off. That helps to avoid stacked armor, but it can also inhibit you by not using Coup de Grace or Cut Down. Your input would be much appreciated. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack.
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