https://uooutlands.com/wiki/index.php?title=Air_Aspect&oldid=18598, Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius, Damage Resistance After Swing or Cast (5 Sec), Damage Resistance Bonus of 4.0% + 1.25% Per Tier, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool. looks like its Time to leave this shard. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. 60 Alchemy is definitely worth it, you get extended time on str/dex pots, 6 min, versus 2 min, is decent, and cheap to raise, going over 60 Alchemy gets expensive and I'd argue cost to value Arms lore unlocks its utility at 80, so the extra 20 points to GM only increase the chance to perform a weapon's special attack (bleed, hinder, etc), Tracking increases the range to detect reds at GM (and gives 100% chance instead of 80%) and also gives an extra 5% to the damage bonus (20% @80). Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting I keep everything Force/Hardening and above. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. Disclaimer: This is a fan made site and is not directly associated with Ultima Online or UO Outlands staff. Working on my first dexxer and had a question about my build. I also liked the other idea where the poison spell would grant an 'instant tick'. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. The only specific change to tamers was 1 minor change to 1 of 150+ pets. Lol. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock You are using an out of date browser. JavaScript is disabled. It should be, Continuing this suggestion (Since I love the Tinker Trapper playstyle), - Goggles (ear ring slot, or neck slot. Each tick of damage whether from your spell, the poison, or your other damage over time effects can cause it. I havent tested the exact numbers on heal yet. If you are interested in. When you open the tracking gump it will tell you the %chance to succeed. I just don't like the idea of the buffs being based around aspect gear. Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. This is exactly what I have been looking for as a relatively new player. It requires Arcane Essence to unlock, and select an item, and then when you use the items, it continuously drains your arcane essence.. Arcane Essence can be found in any magic item when you recycle them, you don't need any skill to recycle, just a tool of any trade.. how fast is the drain? pvp pets will be turned off altogether. Conversely, a Void Bow would require a Carpentry Mould. Where they do great events like discussed here | https://youtu.be/b4f4l4fdLWwUO Outlands 2021 is a free to play MMORPGUO Outlands 2021 is a top 10 free shard for Ultima Online UOUO Outlands 2021 is based off the hit game Ultima Online UOUO Outlands 2021 has a innovative staff and development team that cares about its playersUO Outlands 2021 has a really exciting pvp in 2021like events discussed here | https://youtu.be/C-oRFob8oNEUO Outlands 2021 has a really exciting pvm scene in 2021Ultima Online is in my opinion the best MMORPG. For a better experience, please enable JavaScript in your browser before proceeding. I usually carry 25 cure pots so poison dexxers are absolutely no threat. Available poison types will be listed in the context menu. For a better experience, please enable JavaScript in your browser before proceeding. Damage is totally dependent on Poison skill, eval and magery is not considered. UO Outlands - Lethal Poison Dexxer Template Trammie Surprise 6.02K subscribers Join Subscribe 184 Share Save 7.4K views 1 year ago Welcome Ultima Online fans! There's pretty much just tamers and summoners. It may not display this or other websites correctly. Sorry for the tone of my message. JavaScript is disabled. I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. The only thing I feel is set in stone is GM macing and tactics and the rest could be moved around or switched . My beef is with the bonus on the armor. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. 132.000 Gold. Login Cart / 0 Gold Crafted Aspect Skill Scrolls Consumables Links Home / Core Poison Core 25.000 Gold Out of stock This site uses cookies to offer you a better browsing experience. Did the chiv backstab changes make it in? and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds. This page was last edited on 19 November 2022, at 21:11. JavaScript is disabled. Maybe not even worth mentioning? Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. But that's not true. 80 tracking resist anatomy. You must log in or register to reply here. YoSushi. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. It may not display this or other websites correctly. Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. When you have multiple mages 3 flamestrikes will still kill you even at GM resist so its a tough skill to recommend an appropriate level for. Tier 13 death aspect & high poison aspect. You must log in or register to reply here. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If. And got it updated. Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. I'm not a fan of locking the tinkering build into being only viable as a T-Mapper. normal handling for being a 3rd circle offensive spell). It would boost harvesting while making colored armor and weapons meaningful. 8x8 house included. Ultima Online Razor Scripts for the Outlands server. Mar 13, 2019. Alternative skills: camping parry. (the answer is never) only nerfs. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. Huah! Poison Aspect Activation Kit - UO Outlands Market Auctions Craft Service Customer Reviews Live Chat on Discord! 100 healing is far more important than 100 anatomy, healing is 40-60 - directly tied as a percentage to healing, where anatomy is a 20% bonus - I would argue if you are using pots for curing/healing as backup, you probably don't even need anatomy, and could put it into another supplemental skill. Sorry that reads messy. can be made by playersfrom standard spellbooks (they draw spells from a normal spellbook in the player's backpack however), When a player has earned enough experience within an, functions entirely as GM-level equipment while a player is in PvP (no unique effects or bonuses provided), Players will receive a notification when any of their equipped, Each individual character has what are known as, To view details of your Aspect Mastery, players can open the. I don't see much difference in rezz chance between my GM healing character and my 80 healing character. wouldn't it make more sense to do 80 healing/70 resist so that you can rezz? If you created a piece of armor, only 1 use will be consumed. You must log in or register to reply here. I like to suggest a chance to the weapon proc and how it works. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. JavaScript is disabled. That single change, would make a huge different in how the suit performs, because lethal ticks themselves provide a very decent DPS, and you can have that ticking on as many mobs as you can find, raising your DPS substantially, and thus your killing time. I'm all for buffs to taste I'd or poisoning for pvm. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal), Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level, Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level, If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it, Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10), A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e.
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